Open ensiform opened 7 years ago
Hi Ensiform!
Well, I know this isn't a forum, so please excuse me to 'hijack' this issue ticket to ask a few questions. Probably you remember that we talked on Discord about OpenAL-soft support. For good reason I quit using Discord, so I will talk to you here. My plan is to port my own project(s) to your ETe code. I managed to make use of all the 'efx' effects OpenAL-soft currently supports, my maps are even using those effects. This means it would be nice to have OpenAL-soft support in ETe. Here are the questions, before I'll move to ETe:
Once again, I'm sorry if my comment looks a bit out-of-place and please don't curse me if I quoted you wrong but I really don't remember exactly what you said on Discord. Thanks in advance!
Most implementations I have seen which are based on ioquake3/idtech3 code in general have poor performance, don't handle most features, and generally "suck" compared to standard DMA or even SDL DMA backend.
I put the issue on Quake3e because I was hoping to see Cyrax add it for Quake3e first before merging here as I lack the skill to really see what I want to have in it.
I have no idea how contents would be successful, as efx to fully take advantage requires tracing and such. See: quake2xp and some of this stuff isn't exposed to mod API.
Not sure why you quit discord instead of just leaving servers you no longer wish to partake in but okay.
Currently I have left it out because of lack of OAL-soft libs in the repo.