When recording a video with video or video-pipe, the game slows down as expected, but command buffer keeps executing at normal speed. This causes issues with camera splines for example, where the splines get executed at normal speed, thus getting de-synced from the actual game speed.
When recording a video with
video
orvideo-pipe
, the game slows down as expected, but command buffer keeps executing at normal speed. This causes issues with camera splines for example, where the splines get executed at normal speed, thus getting de-synced from the actual game speed.