etfdevs / ETe

Improved Wolfenstein: Enemy Territory Engine
GNU General Public License v3.0
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Don't increment sv.time before VM_Call #96

Closed Aciz closed 6 months ago

Aciz commented 6 months ago

Doing this causes timing issues with mapscripts since mapscript commands aren't executed immediately when level is loaded. This will cause a div by 0 in G_RunEntity in qagame code, but this is the way 2.60b worked, and mapscripts are made to work with this timing.