Open LucasDang opened 4 years ago
After the calls did you close the Producers/Consumers/Transports?
Sure. So did you encounter this problem?
Reproduced the issue, try and reduce the number of threads used.
Thank you very much!
Reproduced the issue, try and reduce the number of threads used.
Hi @ethand91. I am also seeing this issue. Could you please elaborate on what you mean here by reducing the number of threads used? Is there a way to do that in your library?
@okwasi The number of threads may be reduced by creating one shared thread and having the library use that thread. Could affect performance though..
@okwasi The number of threads may be reduced by creating one shared thread and having the library use that thread. Could affect performance though..
@ethand91 ok thanks. I'm struggling to understand how to do this though. How do I go about creating a shared thread and giving that to the library? I assume you mean I need to create a common dispatch queue and somehow feed that to the library? How do I do that?
@okwasi Sorry I meant this will need to be implemented on the library side.
@ethand91 ok thanks.
Hi @ethand91
Sorry, I have a question. When can the library be implemented ? After 2 calls, my thread is also about 100 threads and I got bug: hang local video. Please help If root cause is : there are many threads?
@okwasi , @LucasDang : Was your issue fixed in your side?
Thank you very much.
When I use it, I find that a lot of threads are created. Have you ever encountered? After about 5 calls, the thread created about 100.