While debugging some InventoryTransaction packets, it came to my attention that very few blocks in hand that are able to be placed (only doors from what I have tested so far) are screwed over in the InventoryTransaction packet's transaction data. The id, the meta, and the blockRuntimeId are messed up.
While debugging some InventoryTransaction packets, it came to my attention that very few blocks in hand that are able to be placed (only doors from what I have tested so far) are screwed over in the InventoryTransaction packet's transaction data. The id, the meta, and the blockRuntimeId are messed up.
Still yet to find a solution to this.