Setting a player's scale to > 1 will result in false positives, this has been proven on Velvet (velvetpractive.live)
Possible solution: Finding out how "Scale" is sent from server, and basing AABB's off a scale saved in class properties. Of course, since this is ethaniccc making this anticheat, cue the obligatory NetworkStackLatencyHandler
Setting a player's scale to > 1 will result in false positives, this has been proven on Velvet (velvetpractive.live)
Possible solution: Finding out how "Scale" is sent from server, and basing AABB's off a scale saved in class properties. Of course, since this is
ethaniccc
making this anticheat, cue the obligatory NetworkStackLatencyHandler