Closed ethanmoffat closed 9 months ago
Weapon swish info is hard-coded. SFX for weapons are also in here as well: https://docs.google.com/spreadsheets/d/1sV3_S2HeppG9i0voWAQ_5i1Cee1qyKtI1nww5qZ8TeQ/edit#gid=0
Weapon swish info is hard-coded. SFX for weapons are also in here as well: https://docs.google.com/spreadsheets/d/1sV3_S2HeppG9i0voWAQ_5i1Cee1qyKtI1nww5qZ8TeQ/edit#gid=0
Tuple-ified:
(int gfxId, int? slashId, int[] sfxId, int? ranged, string weaponName)[] weaponData = new (int gfxId, int? slashId, int[] sfxIds, int? ranged, string weaponName)[] {
(gfxId: 0, slashId: null, sfxIds: new int[] { 10 }, null, "fist"),
(gfxId: 1, slashId: 3, sfxIds: new int[] {}, null, "wood axe"),
(gfxId: 2, slashId: null, sfxIds: new int[] {}, null, "sai"),
(gfxId: 3, slashId: 2, sfxIds: new int[] {}, null, "dragon blade"),
(gfxId: 4, slashId: null, sfxIds: new int[] {}, null, "dagger"),
(gfxId: 5, slashId: 2, sfxIds: new int[] {}, null, "spear"),
(gfxId: 6, slashId: null, sfxIds: new int[] {}, null, "saber"),
(gfxId: 7, slashId: null, sfxIds: new int[] {}, null, "staff"),
(gfxId: 8, slashId: null, sfxIds: new int[] {}, null, "book"),
(gfxId: 9, slashId: 3, sfxIds: new int[] {}, null, "mace"),
(gfxId: 10, slashId: null, sfxIds: new int[] {}, null, "spirit star"),
(gfxId: 11, slashId: null, sfxIds: new int[] {}, null, "throw axe"),
(gfxId: 12, slashId: 2, sfxIds: new int[] {}, null, "dark katana"),
(gfxId: 13, slashId: null, sfxIds: new int[] {}, null, "short sword"),
(gfxId: 14, slashId: 2, sfxIds: new int[] {}, null, "broadsword"),
(gfxId: 15, slashId: null, sfxIds: new int[] {}, null, "broom"),
(gfxId: 16, slashId: null, sfxIds: new int[] {}, null, "ninchackus"),
(gfxId: 17, slashId: null, sfxIds: new int[] {}, null, "ancient star"),
(gfxId: 18, slashId: 2, sfxIds: new int[] {}, null, "battle axe"),
(gfxId: 19, slashId: 2, sfxIds: new int[] {}, null, "ancient sword"),
(gfxId: 20, slashId: null, sfxIds: new int[] {}, null, "luna staff"),
(gfxId: 21, slashId: 2, sfxIds: new int[] {}, null, "lance"),
(gfxId: 22, slashId: null, sfxIds: new int[] {}, null, "aura staff"),
(gfxId: 23, slashId: null, sfxIds: new int[] {}, null, "forest staff"),
(gfxId: 24, slashId: 1, sfxIds: new int[] {}, null, "normal sword"),
(gfxId: 25, slashId: null, sfxIds: new int[] {}, null, "jewel staff"),
(gfxId: 26, slashId: null, sfxIds: new int[] {}, null, "thor's hammer"),
(gfxId: 27, slashId: 2, sfxIds: new int[] {}, null, "light katana"),
(gfxId: 28, slashId: 2, sfxIds: new int[] {}, null, "polearm"),
(gfxId: 29, slashId: null, sfxIds: new int[] {}, null, "sickle"),
(gfxId: 30, slashId: 2, sfxIds: new int[] {}, null, "trident"),
(gfxId: 31, slashId: 2, sfxIds: new int[] {}, null, "warlock sword"),
(gfxId: 32, slashId: 2, sfxIds: new int[] {}, null, "whip"),
(gfxId: 33, slashId: 5, sfxIds: new int[] {}, null, "ultima sword"),
(gfxId: 34, slashId: 5, sfxIds: new int[] {}, null, "ice blade"),
(gfxId: 35, slashId: 1, sfxIds: new int[] {}, null, "gold defender"),
(gfxId: 36, slashId: 4, sfxIds: new int[] {}, null, "lotus sword"),
(gfxId: 37, slashId: 4, sfxIds: new int[] {}, null, "cristal sword"),
(gfxId: 38, slashId: 5, sfxIds: new int[] {}, null, "killing edge"),
(gfxId: 39, slashId: 7, sfxIds: new int[] { 30 }, null, "dark blade"),
(gfxId: 40, slashId: 7, sfxIds: new int[] { 30 }, null, "reaper scyth"),
(gfxId: 41, slashId: 1, sfxIds: new int[] {}, null, "crescent staff"),
(gfxId: 42, slashId: null, sfxIds: new int[] { 38 }, 1, "bow"),
(gfxId: 43, slashId: null, sfxIds: new int[] { 38 }, 1, "crossbow"),
(gfxId: 44, slashId: 8, sfxIds: new int[] { 30 }, null, "reaper"),
(gfxId: 45, slashId: null, sfxIds: new int[] { }, null, "hockey stick"),
(gfxId: 46, slashId: 5, sfxIds: new int[] { }, null, "twin blades"),
(gfxId: 47, slashId: 1, sfxIds: new int[] { }, null, "lefor mace"),
(gfxId: 48, slashId: null, sfxIds: new int[] { }, null, "cava staff"),
(gfxId: 49, slashId: null, sfxIds: new int[] { 44, 45, 46 }, 1, "harp"),
(gfxId: 50, slashId: null, sfxIds: new int[] { 47, 48, 49 }, 1, "guitar"),
(gfxId: 51, slashId: 5, sfxIds: new int[] { }, null, "battle spear"),
(gfxId: 52, slashId: 1, sfxIds: new int[] { }, null, "flail"),
(gfxId: 53, slashId: 1, sfxIds: new int[] { }, null, "war axe"),
(gfxId: 54, slashId: 1, sfxIds: new int[] { }, null, "gastro"),
(gfxId: 55, slashId: 7, sfxIds: new int[] { 30 }, null, "ablo staff"),
(gfxId: 56, slashId: 1, sfxIds: new int[] { }, null, "fluon sword"),
(gfxId: 57, slashId: 2, sfxIds: new int[] { }, null, "rapier"),
(gfxId: 58, slashId: null, sfxIds: new int[] { 53 }, 1, "gun"),
(gfxId: 59, slashId: null, sfxIds: new int[] { }, null, "knob staff"),
(gfxId: 60, slashId: null, sfxIds: new int[] { }, null, "fladdat staff"),
(gfxId: 61, slashId: null, sfxIds: new int[] { }, null, "gabrasto"),
(gfxId: 62, slashId: null, sfxIds: new int[] { }, null, "battle spear 2"),
(gfxId: 63, slashId: null, sfxIds: new int[] { }, null, "lens of truth"),
(gfxId: 64, slashId: null, sfxIds: new int[] { }, null, "chopper"),
(gfxId: 65, slashId: 3, sfxIds: new int[] { }, null, "adger"),
(gfxId: 66, slashId: 1, sfxIds: new int[] { }, null, "chains"),
(gfxId: 67, slashId: 2, sfxIds: new int[] { }, null, "mitova"),
(gfxId: 68, slashId: 3, sfxIds: new int[] { }, null, "merhawk"),
(gfxId: 69, slashId: null, sfxIds: new int[] { }, null, "kontra"),
(gfxId: 70, slashId: null, sfxIds: new int[] { }, null, "jack spear"),
(gfxId: 71, slashId: null, sfxIds: new int[] { }, null, "bazar staff"),
(gfxId: 72, slashId: null, sfxIds: new int[] { }, null, "saw blade"),
(gfxId: 73, slashId: null, sfxIds: new int[] { 38 }, 1, "scav bow"),
(gfxId: 74, slashId: null, sfxIds: new int[] { }, null, "fan"),
(gfxId: 75, slashId: null, sfxIds: new int[] { }, null, "cursed gladius"),
(gfxId: 76, slashId: null, sfxIds: new int[] { }, null, "corum"),
(gfxId: 77, slashId: null, sfxIds: new int[] { }, null, "skullmorne"),
(gfxId: 78, slashId: null, sfxIds: new int[] { }, null, "amaceng"),
(gfxId: 79, slashId: null, sfxIds: new int[] { }, null, "bofiren book"),
(gfxId: 80, slashId: null, sfxIds: new int[] { }, null, "diablo helbred"),
(gfxId: 81, slashId: null, sfxIds: new int[] { }, null, "carrys seer"),
};
no swish:
gfx:
EODirection
enum values)empty values:
Implement weapon swishes. Vanilla client shows a slash graphic on attack frame 2. Different graphics use different color slashes.