For warps that take a noticeable amount of time, if you keep the arrow key held, your local game state will no longer match where the server thinks you are. This causes subsequent walk packets to send a bunch of refreshes. On BU this causes your character to jump around the screen.
Need to investigate adding an input delay after warping so walks don't get replayed.
For warps that take a noticeable amount of time, if you keep the arrow key held, your local game state will no longer match where the server thinks you are. This causes subsequent walk packets to send a bunch of refreshes. On BU this causes your character to jump around the screen.
Need to investigate adding an input delay after warping so walks don't get replayed.