Closed ethanmoffat closed 1 year ago
This feature has been blocked on clickthrough issues where map was receiving click events when HUD buttons were clicked. XNAControls is currently going through a rework to use an event sending mechanism instead of having each control detect its own input events. This should be unblocked once that effort is done.
Transitioning to in-game state should resize the game window from the pre-game 640x480 to a flexible window size.
This will require a bit of UI rework since the HUD frame is fixed-size.