Open sorokya opened 1 month ago
Closes #351
@ethanmoffat is there a better way to reference the effect ID here besides a magic number?
There's HardCodedEffect
that I have for things like the potion effects. Also includes WarpLeave
and WarpArrive
. https://github.com/ethanmoffat/EndlessClient/blob/d5f218181ebfa1a97a9afa7c2df801d9155f7573/EndlessClient/Rendering/Effects/HardCodedEffect.cs#L3
That's in rendering code though (not library code). I'd suggest changing the approach you've taken to add a method call ShowAdminHideEffect(int playerId)
to the IEffectNotifier
interface. This is implemented in CharacterAnimationActions
so you could basically copy/paste the WarpEnter or WarpLeave implementation for ShowAdminHideEffect
, just use a different HardCodedEffect
. NotifyPotionEffect
is currently really only used for potions, even though it could be used for any effect I'd prefer to keep it limited to just playing a potion effect.
@ethanmoffat lol I didn't even realize I was using NotifyPotionEffect
at the time. Updated code to use new effect notifier and hard coded effect id.
Closes #351
@ethanmoffat is there a better way to reference the effect ID here besides a magic number?