Closed sorokya closed 1 month ago
Closes #352
PM recipient not found doesn't play the SFX
I couldn't replicate this. The SFX played for me
I was having a bunch of issues with PMs, so it might work inconsistently. The chat code was some of the first code I rewrote and it has not aged well.
Can you add some details to the PR description about why the fixes work? You have the "what" in the commit history, but I'd like a clear line between "I changed this" and "this is the effect"
@ethanmoffat PR description updated and can you show an example of how you'd replace the FirstOrDefault
usage?
Closes #352
I couldn't replicate this. The SFX played for me
This was a bug where we were always overwriting the render character with the main character. Now we always find one in
_characterRendererProvider.CharacterRenderers
with the matching player idAdded sound effect to chat controller when sending message
We were only looking at party members in the local map repository instead of the party repository before. Now it shows messages from members no matter where they are in game.
I believe this was a render order bug? Seemed like some kinda z-index kind of thing. Adding the
Tab
clickable area before the close buttons fixed it. I also adjusted the dimensions a bit to match the gfx.