Closed smartcontracts closed 4 weeks ago
@Inphi I've added a section for this, let me know if that looks good to you!
Is it worth also considering making the AnchorStateRegistry not game specific?
I think this is actually very interesting. It fully brings the concept of "state validity" into the AnchorStateRegistry
- let me meditate on this for a sec to see if there's anything weird with it.
re: making the AnchorStateRegistry not game specific, will that be articulated in this design doc, or is it a separate consideration?
re: making the AnchorStateRegistry not game specific, will that be articulated in this design doc, or is it a separate consideration?
Design doc has been updated to include this
Proposes a change to the AnchorStateRegistry that would resolve the poisoning problem.