Right now we just add nodes to the UI, we never truncate/prune nodes that can't be discovered again. This needs proper design to figure out what it means to prune. When a node is offline? When a node cannot be connected N times? When node cannot be reached due too many peers ?
Right now we just add nodes to the UI, we never truncate/prune nodes that can't be discovered again. This needs proper design to figure out what it means to prune. When a node is offline? When a node cannot be connected N times? When node cannot be reached due too many peers ?