Closed mattdm closed 3 months ago
Yes, the terrain shader need to implement lighting as it currently does not
It would be nice to be able to adjust some of these options. Particularly, normal maps — but maybe also reflectance, perceptual_roughness, etc.
I assume this is related to #7 ... light (or lack thereof) from DirectionalLight doesn't do anything -- no brightness, and no shadows. The terrain is always constantly bright.
I haven't looked at other light sources yet but they're probably the same...