Closed manthan99 closed 3 years ago
I was able to solve this more or less by applying transformations (translation) in x, y, and z as per the player's initial start position. Though there were offsets in all 3 directions which had to be set manually by observation. Could you suggest the exact method for finding this x,y and z (global box center as per Cloud compare) ?
Great Thankyou very much! This is exactly what I was asking for.
Hii
Once again thank you for the amazing package. I am trying to run experiments on my custom scenario which I created using the instruction given here. Now I was successfully able to run the experiment by specifying the bounds in a separate YAML file. You can see the reproduced mesh below- I am facing problems during the evaluation part. As you can see in the picture above, the majority of the surfaces remain grey are not able to be matched. Most probably, this is due to the orientation error which might have occurred while producing the groundtruth point cloud. I ensured that the UE4 game is instantly minimized on startup and the camera angle is not moved. I did the following steps to produce the groundtruth point cloud-
I am unable to figure out what might be the issue. I tried the same thing with the CityBuilding model as well. If I use the default groundtruth ply file provided, the results are perfect, but if I follow the above method, I am getting similar incorrect results. [Images attached below]
Could you let me know the exact transformations and steps that you applied for creating the groundtruth city building. Following them might just solve the problem. Moreover, does the center of rotation has anything to do with this problem?