this method feels worse, but its easier to unify effect application handling and the whole baked in targets thing
still looking into overriding _enrichUsageEffects() as a much lower footprint way for players to use the tray, but this would be strictly for non-socket operative trays (because i dont want to write independent socket emission handling for clicking that tray). feedback welcome
this method feels worse, but its easier to unify effect application handling and the whole baked in targets thing
still looking into overriding
_enrichUsageEffects()
as a much lower footprint way for players to use the tray, but this would be strictly for non-socket operative trays (because i dont want to write independent socket emission handling for clicking that tray). feedback welcome