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etiquettestartshere
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effectivetray
A module for dnd5e on foundryvtt that allows the effects and damage trays to be used more effectively.
MIT License
4
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3
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1.2.3
#83
etiquettestartshere
closed
5 months ago
0
remove expand tray settings to use the system's
#82
etiquettestartshere
closed
5 months ago
1
applyEffect hook doc
#81
etiquettestartshere
closed
5 months ago
0
readme
#80
etiquettestartshere
closed
5 months ago
0
api changes, checking for damage roll change
#79
etiquettestartshere
closed
5 months ago
0
1.1.19
#78
etiquettestartshere
closed
5 months ago
0
missing assignment
#77
etiquettestartshere
closed
5 months ago
0
getProperty
#76
etiquettestartshere
closed
5 months ago
0
Tray does not show up for players when using "Ready Set Roll"
#75
nschoenwald
closed
5 months ago
3
add public API to allow macros to use application functionality
#74
etiquettestartshere
closed
5 months ago
0
1.1.18
#73
etiquettestartshere
closed
5 months ago
0
proper handling of immunity, resistance, etc
#72
etiquettestartshere
closed
5 months ago
0
resistance, vulnerabity, immunity etc do not work with Damage Target
#71
etiquettestartshere
closed
5 months ago
0
1.1.16
#70
etiquettestartshere
closed
6 months ago
0
remove targets from target source selector if not owned (if damageTarget is disabled)
#69
etiquettestartshere
closed
6 months ago
0
v12 compatibility
#68
etiquettestartshere
closed
4 months ago
0
Watch changes to dnd5e `item.mjs`
#67
etiquettestartshere
closed
2 months ago
0
comments, one possibly helpful await, finally removing data.data
#66
etiquettestartshere
closed
6 months ago
1
version #
#65
etiquettestartshere
closed
6 months ago
0
proper array handling
#64
etiquettestartshere
closed
6 months ago
0
special handling for weapon properties (a Set) over sockets
#63
etiquettestartshere
closed
6 months ago
0
foundry.utils.isEmpty
#62
etiquettestartshere
closed
7 months ago
0
baffling
#61
etiquettestartshere
closed
7 months ago
0
dont close on apply fix(?)
#60
etiquettestartshere
closed
7 months ago
0
added system's error (?)
#59
etiquettestartshere
closed
7 months ago
0
fixed a massive race condition :pray:
#58
etiquettestartshere
closed
7 months ago
0
yep
#57
etiquettestartshere
closed
7 months ago
0
massive bugfix, concentation
#56
etiquettestartshere
closed
7 months ago
0
whats one more amiright
#55
etiquettestartshere
closed
7 months ago
0
more expansion fixes...
#54
etiquettestartshere
closed
7 months ago
0
pain
#53
etiquettestartshere
closed
7 months ago
0
readme settings change
#52
etiquettestartshere
closed
7 months ago
0
collapse changes
#51
etiquettestartshere
closed
7 months ago
0
fixed issue with tray appearing on whispered damage rolls
#50
etiquettestartshere
closed
7 months ago
0
Damage Application tray is visible even on private damage rolls if the effective damage tray is enabled
#49
etiquettestartshere
closed
7 months ago
0
when loading, sometimes chat will fail to scroll to the bottom if expand tray settings are on
#48
etiquettestartshere
closed
7 months ago
0
1.1.4
#47
etiquettestartshere
closed
7 months ago
0
localize setting keys for filters
#46
etiquettestartshere
closed
7 months ago
0
consider using module damage application element to allow for `_scroll()` to be called when target list is repopulated
#45
etiquettestartshere
opened
7 months ago
2
Watch changes to dnd5e `damage-application.mjs`
#44
etiquettestartshere
closed
2 months ago
0
switch to `game.messages.contents.at(-1).id` for `_scroll()`
#43
etiquettestartshere
closed
7 months ago
0
remove async from `_effectCollapse` and `_damageSocket`
#42
etiquettestartshere
closed
7 months ago
0
game.messages.contents instead of Array.from(game.messages)
#41
etiquettestartshere
closed
7 months ago
0
1.1.3
#40
etiquettestartshere
closed
7 months ago
0
When expanding a tray that is not in the bottom message, chat should not scroll even if `isAtBottom` is true
#39
etiquettestartshere
closed
7 months ago
0
scroll to bottom does not work for damage trays if expand damage trays is enabled
#38
etiquettestartshere
closed
7 months ago
0
Don't close on submit does not work with the default effects tray
#37
etiquettestartshere
closed
7 months ago
0
Effects do not apply correctly when using the default tray and 'expand effects tray'
#36
etiquettestartshere
closed
7 months ago
0
Effects with duplicate names all apply on the first listener
#35
etiquettestartshere
closed
7 months ago
0
Add a flag to AEs generated by the tray to store the spellLevel of any AEs which originate from spells.
#34
etiquettestartshere
closed
7 months ago
0
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