Open etlgfx opened 12 years ago
Not all objects should be clickable / hoverable (I'm thinking this is the same, and could be called 'live').
The scene graph query will get slower and slower the more objects there are, so scene grpah should be able to separately keep track of 'live' objects
Not all objects should be clickable / hoverable (I'm thinking this is the same, and could be called 'live').
The scene graph query will get slower and slower the more objects there are, so scene grpah should be able to separately keep track of 'live' objects