Closed poco0317 closed 1 year ago
Discussed with Poco in Discord:
Problem is that SetFromSteps never actually used the currently set rate transitively determined from SetBpmFromSong by GetDisplayBpms.
The determined best solution was to make the song rate an optional parameter for the Lua binding and pass it down the chain appropriately. (Also doing the same thing for SetBpmFromSong to make it more generally usable)
eh
c8329f13c7f3fe33448affdc08d8e163da595052
this is a problem most likely introduced by #1217
to reproduce: literally open the game and go to any file and change the music rate. the bpm should adjust accordingly to help the player pick which rate to play on. this no longer happens and damages the flow of menuing and picking the song you mean to play