Add built in support for fixed timesteps.
Physics engines and some AI code need a fixed timestep to operate correctly.
Fixed timesteps can
be implemented at the Scene-level, but it doesn't apply to timelines and
properties.
Optionally, provide a hook to allow interpolation as Gaffer describes here:
http://gafferongames.com/game-physics/fix-your-timestep/
Original issue reported on code.google.com by brack...@gmail.com on 11 Apr 2009 at 12:40
Original issue reported on code.google.com by
brack...@gmail.com
on 11 Apr 2009 at 12:40