eugene-og / threes-company

Automatically exported from code.google.com/p/threes-company
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Core: make movement behave with perceived friction #18

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
blobs should accelerate and decelerate giving the impression of realistic
physical motion.

Original issue reported on code.google.com by morales....@gmail.com on 29 Nov 2007 at 4:29

GoogleCodeExporter commented 9 years ago
The game is eating so much of my CPU time I can't really fix this yet (or even
discern what's going on), but I'm going to try it in CLIC.

Original comment by zac...@gmail.com on 10 Dec 2007 at 10:15

GoogleCodeExporter commented 9 years ago
OK, we have the appearance of friction. Probably still some tuning is called 
for, but
it works.

Original comment by zac...@gmail.com on 12 Dec 2007 at 10:18

GoogleCodeExporter commented 9 years ago
(Fixed @ r380)

Original comment by zac...@gmail.com on 12 Dec 2007 at 10:32