eugene-og / threes-company

Automatically exported from code.google.com/p/threes-company
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Forces need to be more powerful #47

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
As a guess at how to tweak this, strong forces should be able to move
nearby blobs of the same size a distance roughly 2.5 times their diameter.

Original issue reported on code.google.com by dbenamy on 13 Dec 2007 at 11:53

GoogleCodeExporter commented 9 years ago
i'll check out the scaling between large/small blob movement, too

Original comment by morales....@gmail.com on 14 Dec 2007 at 12:28

GoogleCodeExporter commented 9 years ago
* forces now 10x more powerful.
* forces only applied on objects within a fixed radius (1/5 the board size).

i think we need to flip the ratio of size to force.  even with the limited area 
of
effect, small pusher blobs are still more like projectiles launching backward 
rather
than actual pushers.  plus, large force blobs are pretty worthless this way.  by
switching the, i think large/small blob forces become more intuitive to the 
user and
will be still be balanced since we added damage for small blobs. what do you 
guys think?

Original comment by morales....@gmail.com on 14 Dec 2007 at 1:44

GoogleCodeExporter commented 9 years ago
I'd like to try this change.

Original comment by dbenamy on 14 Dec 2007 at 1:50

GoogleCodeExporter commented 9 years ago
Yes, please... forces seem to be pretty useless at the moment.

Original comment by gene...@gmail.com on 14 Dec 2007 at 5:58

GoogleCodeExporter commented 9 years ago
Refixed in r437. Now with tweakable constant! It needs some play testing.

Original comment by dbenamy on 15 Dec 2007 at 8:31