Closed GoogleCodeExporter closed 9 years ago
i'll check out the scaling between large/small blob movement, too
Original comment by morales....@gmail.com
on 14 Dec 2007 at 12:28
* forces now 10x more powerful.
* forces only applied on objects within a fixed radius (1/5 the board size).
i think we need to flip the ratio of size to force. even with the limited area
of
effect, small pusher blobs are still more like projectiles launching backward
rather
than actual pushers. plus, large force blobs are pretty worthless this way. by
switching the, i think large/small blob forces become more intuitive to the
user and
will be still be balanced since we added damage for small blobs. what do you
guys think?
Original comment by morales....@gmail.com
on 14 Dec 2007 at 1:44
I'd like to try this change.
Original comment by dbenamy
on 14 Dec 2007 at 1:50
Yes, please... forces seem to be pretty useless at the moment.
Original comment by gene...@gmail.com
on 14 Dec 2007 at 5:58
Refixed in r437. Now with tweakable constant! It needs some play testing.
Original comment by dbenamy
on 15 Dec 2007 at 8:31
Original issue reported on code.google.com by
dbenamy
on 13 Dec 2007 at 11:53