I think after selected text (This will create a simple dummy project we can start filling with our game-specific code and assets.), there should be editor screenshot with resized/selected files section. It would be cool to see how empty project looks like here.
Let’s open freshly created ButtonClickerGame.lpi in Lazarus. We can immediately compile and run it. - I think this should be after project files description and project file description should move reader attention from editor to files something like that: On the bottom of the editor we see all project files. It's a template but it’s a fully functional minimalistic project, that we can compile and run. Template will show us an empty dark gray window with a lone FPS counter. Empty project is not actually empty, but it contains:
I think after selected text (This will create a simple dummy project we can start filling with our game-specific code and assets.), there should be editor screenshot with resized/selected files section. It would be cool to see how empty project looks like here.
Let’s open freshly created ButtonClickerGame.lpi in Lazarus. We can immediately compile and run it. - I think this should be after project files description and project file description should move reader attention from editor to files something like that: On the bottom of the editor we see all project files. It's a template but it’s a fully functional minimalistic project, that we can compile and run. Template will show us an empty dark gray window with a lone FPS counter. Empty project is not actually empty, but it contains: