Long-touch should use some threshold not to include "drag" events. Maybe, even not just compare start and end coordinates, but if onMotion moves beyond threshold then cancel possible long touch event (e.g. player dragged item, changed his mind and brought it back - should not work as a long-touch).
This is not important and not urgent.
Long-touch should use some threshold not to include "drag" events. Maybe, even not just compare start and end coordinates, but if
onMotion
moves beyond threshold then cancel possible long touch event (e.g. player dragged item, changed his mind and brought it back - should not work as a long-touch). This is not important and not urgent.