Open eugeneloza opened 6 years ago
So, practically we're facing a global content issue. Let us summarize it in the following way.
So, the fact is that within the given requested quality, we're far at low end in quantity. This seems to be caused by trying to assure the high assets quality and quantity, which we would obviously fail to. So, it's either trying to adapt to the assets we can get. Or lower the quality plank and count on our own abilities - in making a simple but stylish look. This would consider all the assets, including discarding photo textures to pixelart. However unique style would most certainly make it impossible to use third party contributions (in all asset kinds), unless they are made specifically for the game. Also it will render most of them non reusable outside of this game too. And yes, the quality will certainly be very low in all senses.
So, to sum it up, we're critically short on two items:
Others are either ok, or can be fixed with relatively low effort.
To expand the thing:
Well, let's be reasonable. This issue is not critical after all. We can just drop down V-synchronized music request (for now) and temporarily use proprietary placeholders for the music (in hope the issue will get fixed by itself later).
Let's make a list of music needed:
Blocky situations
Space combat music (at Accumula and Froza) - available
Feudals battle - available
Barrk battle - available
Vivi battle - available
Relay battle - maybe
Unique situations
Beast battle - absent
Jabb battle - absent
Umpani battle - available, but too short
Ra-Ra battle - available but too little action
Subbarionic organics battle - available
Final battle - absent
Regular battles
Easy/Normal/Hard battle - absent (critical)
Animal battle - absent
Natural aberrations battle - absent
Chromatic aberrations battle - absent (chromatic aberrations are currently encountered only in special situations)
Metarred beasts battle - absent
Metar animats battle - absent
Of course, it'd be great to have more than one track for "available", but decent free combat music appears to be quiet rare.
Ok. I've found placeholders for combat music. (Temporarily using proprietary music, what a shame!) Now I need to extract and sort them.
Well, as far as #473 failed, we have no combat music ready available even as a proprietary placeholder. This is far more complicated by the fact that yet I don't know whether I'll need to keep beat while changing the track or not (i.e. several test cases needed). At this moment this issue is critical, as it may change the further plans on all game music. I need either to create or find at least one usable vertically-synchornized music track, at least as a placeholder.