eugeneloza / decoherence

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Careful with KeyRepeated #503

Open eugeneloza opened 6 years ago

eugeneloza commented 6 years ago

Test new CGE update concerning "KeyRepeat" https://github.com/castle-engine/castle-engine/commit/b16177c21166bc4294fd960c806302dd214628fb Should work smoothly (even better), but still I might run into some issues with this one and will need to keep eye on KeyRepeated value.

eugeneloza commented 6 years ago

Doesn't seem to cause any problem if I would assign acceleration (as in previous implementation), but will cause problems in case I will add the value to acceleration (which I actually do now to "Collect" all possible acceleration sources).

eugeneloza commented 6 years ago

This is required when I'll start actually implementing 3D World. So moving that for later (for now, as there is no way to test it anywhere soon).

eugeneloza commented 6 years ago

Well, that would just be "not add" the acceleration if KeyRepeated.