eugeneloza / decoherence

Project moved to https://gitlab.com/EugeneLoza/decoherence
GNU General Public License v3.0
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start DCameraMan #517

Closed eugeneloza closed 6 years ago

eugeneloza commented 6 years ago

Move basic look around and physics management to DCameraMan

ResonantExplosion commented 6 years ago

Use target acceleration and target angles, while current ones can be different. Also define fast (for mouse look) and slow angle target. Slowly rotate to current actor (animate camera) and quick to mouse look. Ugh. If mouselook changed too much, stop animation.