To load stuff like fonts, and to operate string-string-> font conversions.
Usually such dictionary would provide "GameDescription" - "Class" interaction, where multiple "GameDescriptions" may reference a single "Class".
Yes, this requires modifying the logic behind all that, thou it's not so difficult (at least at the current stage).
To load stuff like fonts, and to operate string-string-> font conversions. Usually such dictionary would provide "GameDescription" - "Class" interaction, where multiple "GameDescriptions" may reference a single "Class". Yes, this requires modifying the logic behind all that, thou it's not so difficult (at least at the current stage).