eugeneloza / decoherence

Project moved to https://gitlab.com/EugeneLoza/decoherence
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Overworld: exolocation #76

Open eugeneloza opened 7 years ago

eugeneloza commented 7 years ago

{Creates a LOD version of the overworld as approximately seen from (x,y,z). To use in indoor maps (e.g. windows outside). This should only be used paired with internal location predefined border, as it'll look weird otherwise. Generally such LOD is counted as a tile, so all the optimizations affect it.} Function make_exolocation(x,y,z): TX3DRootNode;

eugeneloza commented 7 years ago

Warning, Dungeon world is flat, and Overworld is spherical. This will cause inconsistency.

eugeneloza commented 7 years ago

see https://sourceforge.net/p/castle-engine/discussion/general/thread/ae9035b2/?limit=25#939d