{Creates a LOD version of the overworld as approximately seen from (x,y,z). To use in indoor maps (e.g. windows outside). This should only be used paired with internal location predefined border, as it'll look weird otherwise. Generally such LOD is counted as a tile, so all the optimizations affect it.}
Function make_exolocation(x,y,z): TX3DRootNode;
{Creates a LOD version of the overworld as approximately seen from (x,y,z). To use in indoor maps (e.g. windows outside). This should only be used paired with internal location predefined border, as it'll look weird otherwise. Generally such LOD is counted as a tile, so all the optimizations affect it.} Function make_exolocation(x,y,z): TX3DRootNode;