Open Unargent opened 1 year ago
i can't reproduce this 17 month old issue - can be closed?
There's some quirks with decals. Sometimes the adddecal() builtin provided by FTEQW causes the UV of the decal to be stretched across a large portion of the map. It's limited to the decals.wad ones from Half-Life. I see it happen on occasion still but it's not annoyed me enough to fix it yet.
If you shoot inside the hangar, then a dark area will appear on the floor.
https://user-images.githubusercontent.com/106993968/194601469-cd297f32-013b-40b4-955e-6e50ad1cd7b2.mp4