eukara / freecs

Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)
https://www.frag-net.com/projects.html
ISC License
183 stars 16 forks source link

Dark area on the floor (de_nuke) #18

Open Unargent opened 1 year ago

Unargent commented 1 year ago

If you shoot inside the hangar, then a dark area will appear on the floor.

https://user-images.githubusercontent.com/106993968/194601469-cd297f32-013b-40b4-955e-6e50ad1cd7b2.mp4

atomGit commented 4 months ago

i can't reproduce this 17 month old issue - can be closed?

eukara commented 4 months ago

There's some quirks with decals. Sometimes the adddecal() builtin provided by FTEQW causes the UV of the decal to be stretched across a large portion of the map. It's limited to the decals.wad ones from Half-Life. I see it happen on occasion still but it's not annoyed me enough to fix it yet.