eukara / freecs

Clean-room Counter-Strike 1.5 in QuakeC, using Nuclide SDK. Previously known as OpenCS! (2016)
https://www.frag-net.com/projects.html
ISC License
183 stars 16 forks source link

bullet patterns/randomness #25

Closed atomGit closed 4 months ago

atomGit commented 1 year ago

i'll get to my other open ticket sooner or later, but i just had a thought i wanted to explore...

when valve got their hands on CS, some of the changes they made were not received well by large parts of the community - as i recall, one of the (dumb) things they did was to further randomize bullet trajectory when moving/jumping, as well as other changes, in an attempt to level the playing field between newcomers and skilled players (translation: to sell more copies)

i'm just wondering what people might think if bullet randomness was completely removed from FreeCS???

my thinking here is that the "luck" factor would be eliminated which i suspect might solve some annoyances people have regarding bullet randomness; "my crosshair was right on him!!! there's no way i could've missed!!!"

of course i also respect what @eukara and other contributors want FreeCS to be, so i'm certainly not pushing for such a change

ps: might want to consider enabling the discussions option for this repo perhaps