Is there any way to decouple FreeCS from the outside server, for usage within the WebGL port of FTEQW?
So far, i'm trying my best, but the CORS issues are preventing me to get this up and running on WebGL.
I want to do a simple server, running only maps from a single mapper from our contry (Brazil), because those maps are of extreme importance for Brazilian players, and aren't available in any other game other than Counter-Strike 1.5.
It's possible to get this up and running on FTEQW WebGL?
Is there any way to decouple FreeCS from the outside server, for usage within the WebGL port of FTEQW?
So far, i'm trying my best, but the CORS issues are preventing me to get this up and running on WebGL.
I want to do a simple server, running only maps from a single mapper from our contry (Brazil), because those maps are of extreme importance for Brazilian players, and aren't available in any other game other than Counter-Strike 1.5.
It's possible to get this up and running on FTEQW WebGL?