Closed eumario closed 2 years ago
Unless there is an environment variable for the path of godot, it might be difficult and maybe not time efficient to implement this. I will look at my environment variables and we will see where to go from there.
This is not what I was talking about. This is more to align with the same feature that is setup with Projects, where you can right click on the Project Line Entry, and select View Files or View Data Folder. Maybe 3 Menu Items, for View Data Folder, View Installed Location, and Copy Installed Location, so that the location to the Executable can be placed on the Clipboard.
This is not what I was talking about. This is more to align with the same feature that is setup with Projects, where you can right click on the Project Line Entry, and select View Files or View Data Folder. Maybe 3 Menu Items, for View Data Folder, View Installed Location, and Copy Installed Location, so that the location to the Executable can be placed on the Clipboard.
Makes more sense, it would be better if it can open an explorer tab. I might try to add this, but I don't know for sure.
That's why I suggested the 3 menu items for it, one to open up the Editor Settings folder (Data Folder), One for the Installed Location, and one to Copy the Installed Location to Clipboard. You can look at the ProjectLineEntry to see how it is currently setup for the Popup Menu.
Is your feature request related to a problem? Please describe. Currently, you have to navigate manually to where the version of Godot is installed, in order to get the path to it.
Describe the solution you'd like Add a way to Godot Version Line, to be able to get the location of the installed version to be used in other things, such as Visual Studio Code.