eumario / godot-manager

A Project, Version and Addons/Plugins manager for Godot Game Engine.
MIT License
332 stars 19 forks source link

Add way to get Location of Godot Editor #17

Closed eumario closed 2 years ago

eumario commented 2 years ago

Is your feature request related to a problem? Please describe. Currently, you have to navigate manually to where the version of Godot is installed, in order to get the path to it.

Describe the solution you'd like Add a way to Godot Version Line, to be able to get the location of the installed version to be used in other things, such as Visual Studio Code.

GalaxyGamingBoy commented 2 years ago

Unless there is an environment variable for the path of godot, it might be difficult and maybe not time efficient to implement this. I will look at my environment variables and we will see where to go from there.

eumario commented 2 years ago

This is not what I was talking about. This is more to align with the same feature that is setup with Projects, where you can right click on the Project Line Entry, and select View Files or View Data Folder. Maybe 3 Menu Items, for View Data Folder, View Installed Location, and Copy Installed Location, so that the location to the Executable can be placed on the Clipboard.

GalaxyGamingBoy commented 2 years ago

This is not what I was talking about. This is more to align with the same feature that is setup with Projects, where you can right click on the Project Line Entry, and select View Files or View Data Folder. Maybe 3 Menu Items, for View Data Folder, View Installed Location, and Copy Installed Location, so that the location to the Executable can be placed on the Clipboard.

Makes more sense, it would be better if it can open an explorer tab. I might try to add this, but I don't know for sure.

eumario commented 2 years ago

That's why I suggested the 3 menu items for it, one to open up the Editor Settings folder (Data Folder), One for the Installed Location, and one to Copy the Installed Location to Clipboard. You can look at the ProjectLineEntry to see how it is currently setup for the Popup Menu.