Just made a new project, no plugins and opengl 2 with 3.5.1-stable. Can't open the project, here's the terminal output:
Godot Engine v3.5.1.stable.mono.official.6fed1ffa3 - https://godotengine.org
WARNING: XOpenIM failed
at: initialize (platform/x11/os_x11.cpp:213)
WARNING: XCreateIC couldn't create xic
at: initialize (platform/x11/os_x11.cpp:510)
OpenGL ES 3.0 Renderer: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
Async. shader compilation: OFF
Mono: Log file is: '/home/jlieberg/.local/share/Godot-Manager/mono/mono_logs/2022-10-07_23.45.31_22301.log'
Unhandled Exception:
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/jlieberg/.local/share/Godot-Manager/versions/3.5.1-stable/Godot_v3.5.1-stable_x11.64', CommandLine='--path "/home/jlieberg/Documents/Projects/Jams" -e', CurrentDirectory='/home/jlieberg/Documents/Projects/Jams', Native error= Cannot find the specified file
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x0029f] in <7d230238b7e0493bad02e7b5f5cb8aa8>:0
at System.Diagnostics.Process.Start () [0x0003a] in <7d230238b7e0493bad02e7b5f5cb8aa8>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x0001b] in <7d230238b7e0493bad02e7b5f5cb8aa8>:0
at ProjectsPanel.ExecuteEditorProject (System.String godotVersion, System.String location) [0x00070] in <324bdea2f2864be6b2b01cea2e642c13>:0
at ProjectsPanel.OnListEntry_DoubleClicked (ProjectLineEntry ple) [0x0002b] in <324bdea2f2864be6b2b01cea2e642c13>:0
at (wrapper managed-to-native) Godot.NativeCalls.godot_icall_2_695(intptr,intptr,string,object[])
at Godot.Object.EmitSignal (System.String signal, System.Object[] args) [0x0000b] in <d0b7d6b6d74e4318be3dfcff5c3b7c05>:0
at ProjectLineEntry.OnGuiInput (Godot.InputEvent inputEvent) [0x0002a] in <324bdea2f2864be6b2b01cea2e642c13>:0
Unhandled Exception:
System.ComponentModel.Win32Exception (0x80004005): ApplicationName='/home/jlieberg/.local/share/Godot-Manager/versions/3.5.1-stable/Godot_v3.5.1-stable_x11.64', CommandLine='--path "/home/jlieberg/Documents/Projects/Jams" -e', CurrentDirectory='/home/jlieberg/Documents/Projects/Jams', Native error= Cannot find the specified file
at System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) [0x0029f] in <7d230238b7e0493bad02e7b5f5cb8aa8>:0
at System.Diagnostics.Process.Start () [0x0003a] in <7d230238b7e0493bad02e7b5f5cb8aa8>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) [0x0001b] in <7d230238b7e0493bad02e7b5f5cb8aa8>:0
at ProjectsPanel.ExecuteEditorProject (System.String godotVersion, System.String location) [0x00070] in <324bdea2f2864be6b2b01cea2e642c13>:0
at ProjectsPanel.OnListEntry_DoubleClicked (ProjectLineEntry ple) [0x0002b] in <324bdea2f2864be6b2b01cea2e642c13>:0
at (wrapper managed-to-native) Godot.NativeCalls.godot_icall_2_695(intptr,intptr,string,object[])
at Godot.Object.EmitSignal (System.String signal, System.Object[] args) [0x0000b] in <d0b7d6b6d74e4318be3dfcff5c3b7c05>:0
at ProjectLineEntry.OnGuiInput (Godot.InputEvent inputEvent) [0x0002a] in <324bdea2f2864be6b2b01cea2e642c13>:0
And the log:
The request to load the assembly System.IO.Compression v4.2.0.0 was remapped to v4.0.0.0 (in domain Mono, warning)
DllImport unable to load library 'Kernel32'. (in domain Mono, warning)
It's installed through itch, and I'm running on linux.
Just made a new project, no plugins and opengl 2 with 3.5.1-stable. Can't open the project, here's the terminal output:
And the log:
It's installed through itch, and I'm running on linux.