Is your feature request related to a problem? Please describe.
I have to either reconfigure each version of the engine manually or go and copy the file manually constantly. This is annoying because I change a lot of settings such as using an external editor, color scheme, tab settings, fonts, etc and when I download a new version in Godot Manager my settings are not there.
Describe the solution you'd like
A global editor_settings3.tres and editor_settings4.tres that can be imported into each version of the engine easily with a click(could be the default version config files for example). If not a global setting, then maybe an option to import the file from one version of the engine to another during install of a new version.
Describe alternatives you've considered
Not really any alternative, without this it must be done by hand which is a PITA.
Additional context
The only import thing to keep in mind when implementing this is that the version 3 and 4 settings should not be mixed or imported into each other. I should be able to import the version 3 one into any 3.x godot version but not into version 4.x, and vice versa.
Is your feature request related to a problem? Please describe. I have to either reconfigure each version of the engine manually or go and copy the file manually constantly. This is annoying because I change a lot of settings such as using an external editor, color scheme, tab settings, fonts, etc and when I download a new version in Godot Manager my settings are not there.
Describe the solution you'd like A global editor_settings3.tres and editor_settings4.tres that can be imported into each version of the engine easily with a click(could be the default version config files for example). If not a global setting, then maybe an option to import the file from one version of the engine to another during install of a new version.
Describe alternatives you've considered Not really any alternative, without this it must be done by hand which is a PITA.
Additional context The only import thing to keep in mind when implementing this is that the version 3 and 4 settings should not be mixed or imported into each other. I should be able to import the version 3 one into any 3.x godot version but not into version 4.x, and vice versa.