Describe the bug
Godot-manager crashes if you try to create a new project without having imported an old project before. If you first import a project it works just fine.
To Reproduce
Steps to reproduce the behavior:
Download a new version of godot manager
Download a version of Godot
Create a new project
Expected behavior
It should show the create new project pop to put in the details for the new project
Complete the Following:
OS: Windows 11
Version 22H2
Additional context
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
This has been fixed with 0620536, as described in commit log, it is simply crashing cause No Default Engine is setup. Have edge logic to prevent this from continuing to fail.
Describe the bug Godot-manager crashes if you try to create a new project without having imported an old project before. If you first import a project it works just fine.
To Reproduce Steps to reproduce the behavior:
Expected behavior It should show the create new project pop to put in the details for the new project
Complete the Following:
Additional context ERROR: Condition "_first != nullptr" is true. at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true. WARNING: ObjectDB instances leaked at exit (run with --verbose for details). at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details). ERROR: Resources still in use at exit (run with --verbose for details). at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details). ERROR: There are still MemoryPool allocs in use at exit! at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.