Open RakibRyan opened 7 months ago
Is your feature request related to a problem? Please describe. too blurry.
Describe the solution you'd like a more crisp experience
I will see about adding this to the 0.3.0 release, as HiDPI looks to be fully sported in Godot 4.x tree, which 0.3.0 is based on.
Is your feature request related to a problem? Please describe. too blurry.
Describe the solution you'd like a more crisp experience