Open respectZ opened 3 months ago
[x] Readjust idle chance https://github.com/euphori/Dummy-Project-RGL/blob/fbee7b6e6c608210fbeb102c8ebda65200fa9d3b/packs/RP/animation_controllers/weapon/golden_kings_excalibur.ac.json#L189 math.random(0.0, 2.0) > 1.9 won't be enough since the value always recalculated every tick. Consider using timer or lower the chance.
math.random(0.0, 2.0) > 1.9
{ "idle2": "q.all_animations_finished && math.random(0.0, 9e3) > 9e3-1" }
{ "idle2": "q.all_animations_finished && math.mod(math.floor(q.life_time), 30) == 0" }
[x] Remove legs keyframe from attack animations
attack_basic1
attack_basic2
attack_basci3
ability
[x] Add back transition to idle when attacking https://github.com/euphori/Dummy-Project-RGL/blob/fbee7b6e6c608210fbeb102c8ebda65200fa9d3b/packs/RP/animation_controllers/weapon/golden_kings_excalibur.ac.json#L193-L214 q.all_animations_finished won't be enough. This means there will be animation error while doing the idle2 animation and then do the attack or ability.
q.all_animations_finished
idle2
attack
[x] Readjust idle chance https://github.com/euphori/Dummy-Project-RGL/blob/fbee7b6e6c608210fbeb102c8ebda65200fa9d3b/packs/RP/animation_controllers/weapon/golden_kings_excalibur.ac.json#L189
math.random(0.0, 2.0) > 1.9
won't be enough since the value always recalculated every tick. Consider using timer or lower the chance.[x] Remove legs keyframe from attack animations
attack_basic1
attack_basic2
attack_basci3
ability
[x] Add back transition to idle when attacking https://github.com/euphori/Dummy-Project-RGL/blob/fbee7b6e6c608210fbeb102c8ebda65200fa9d3b/packs/RP/animation_controllers/weapon/golden_kings_excalibur.ac.json#L193-L214
q.all_animations_finished
won't be enough. This means there will be animation error while doing theidle2
animation and then do theattack
orability
.