Open israpps opened 10 months ago
Sort of. You can see it can currently read (but not write/repack) EDB text spreadsheets directly: https://github.com/eurotools/eurochef#games-edb
The QuickBMS filelist extractor is obsolete, as it misses a good chunk of each EDB file, especially for files with many sections, like text, you won't find any UTF-16 strings in those trimmed files. So extract your Text.edb
correctly.
You can do it right via eurochef, which can also unpack/repack filelists, or, if you want to understand how it works, my original gforce-tools
010 Editor scripts:
https://github.com/Swyter/gforce-tools/blob/master/gforce_filelistbin.1sc
The QuickBMS filelist extractor is obsolete, as it misses a good chunk of each EDB file, especially for files with many sections, like text, you won't find any UTF-16 strings in those trimmed files. So extract your
Text.edb
correctly.
Eurochef can't unpack the predator filelist.000
It complains of unsupported version or something like that So I guess quickbms is still useful...
It complains of unsupported version or something like that So I guess quickbms is still useful...
You need to open the .bin file, not the .000 file
The QuickBMS filelist extractor is obsolete, as it misses a good chunk of each EDB file, especially for files with many sections, like text, you won't find any UTF-16 strings in those trimmed files. So extract your
Text.edb
correctly.Eurochef can't unpack the predator filelist.000
It complains of unsupported version or something like that So I guess quickbms is still useful...
As I said, it's as useful as a bottomless glass; it's extracting a textless Text.edb
.
will you ever support dumping the data I'm looking for and repacking? (or you only care for sphinx and others?)
I guess that if you dont, the other option would be trying to get more info from the game ELF with ghidra...
I wanted to translate this game so badly...
will you ever support dumping the data I'm looking for and repacking? (or you only care for sphinx and others?)
I guess that if you dont the other option would be trying to get more info from the game ELF with ghidra...
I wanted to translate this game so badly...
Reading spreadsheets (which are used for text) is supported by eurochef. Writing/repacking is not supported yet.
will you ever support dumping the data I'm looking for and repacking? (or you only care for sphinx and others?) I guess that if you dont the other option would be trying to get more info from the game ELF with ghidra... I wanted to translate this game so badly...
Reading spreadsheets (which are used for text) is supported by eurochef. Writing/repacking is not supported yet.
it seems not this one... or i'm missing something else?
Data spreadsheets are not supported yet, but you're not looking for them. Text spreadsheets should work fine
Data spreadsheets are not supported yet, but you're not looking for them. Text spreadsheets should work fine
ok... so the text should be somewhere else....
My bad, I just realised there's no longer a console output for text spreadsheets, eurochef should have created some CSV files in the spreadsheets
directory
My bad, I just realised there's no longer a console output for text spreadsheets, eurochef should have created some CSV files in the
spreadsheets
directory
or eurochef is missing something or eurocom decided to hide text spreadsheets in a different way for predator. because I just made a CMD for loop
for %a in (predator\binary\_bin_ps2\*.edb) do eurochef-cli.exe edb spreadsheets "%a">>LOL.TXR
and all the edb files trow the error of data spreadsheets or say No spreadsheets found in file
and before you ask. yes, I redumped with eurochef, and still same issue
theres also no other file on the ISO image
Just PSS VIdeos, IRX modules and IOPRP images, and a 2gb dummy file....
tested again...
Got some messages on stderr
thread 'main' panicked at 'Failed to read header:
╺━━━━━━━━━━━━━━━━━━━━┅ Backtrace ┅━━━━━━━━━━━━━━━━━━━━╸
0: Error: failed to fill whole buffer
While parsing field 'hashcode' in EXGeoCommonArrayElement
at eurochef-edb\src\array.rs:250
1: While parsing field 'common' in EXGeoSpreadSheetHeader
at eurochef-edb\src\common.rs:147
2: While parsing field 'spreadsheet_list' in EXGeoHeader
at eurochef-edb\src\header.rs:53
╺━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╸
', eurochef\cli\src\edb\spreadsheets.rs:24:10
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
thread 'main' panicked at 'Failed to read header:
╺━━━━━━━━━━━━━━━━━━━━┅ Backtrace ┅━━━━━━━━━━━━━━━━━━━━╸
0: Error: Se ha intentado mover el puntero del archivo más allá del inicio del archivo. (os error 131)
While parsing field 'font_list' in EXGeoHeader
at eurochef-edb\src\header.rs:54
╺━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╸
', eurochef\cli\src\edb\spreadsheets.rs:24:10
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
seems theres more interesting things here...
Predator has two custom IRX modules
EXAudCD.irx
& EXAudDVD.irx
Maybe these two are in charge of creating that x:/
drive I see on ghidra
Those are the audio streaming parts of EngineX that run on the PS2 IOP for async playback and bypass the Emotion Engine.
The virtual X:
drive from where the filelist is created is documented in the Sphinx modding tools, it's the same for every other project. The game at runtime doesn't care about these paths, it just uses hashcodes to retrieve them. Maybe not for SFX files.
Those are the audio streaming parts of EngineX that run on the PS2 IOP for async playback and bypass the Emotion Engine.
The virtual
X:
drive from where the filelist is created is documented in the Sphinx modding tools, it's the same for every other project. The game at runtime doesn't care about these paths, it just uses hashcodes to retrieve them. Maybe not for SFX files.
yeah, found out that As soon as I opened the IRX with ghidra and saw the printf() on _start()
seems like filepaths are constructed via sprintf...
all of them save IOPRP...
they even left references to host:
on the ELF lol
I've been looking for info from time to time to translate predator concrete jungle
But no clue after the quickbms unpacking and looking at textures with this program