Closed cohaereo closed 1 year ago
Following the vertex buffer there appears to be a texture coordinate buffer. This doesn't appear to work for every mesh though, as most meshes will have heavily skewed coordinates or straight up corrupted texture coordinates
Texture coordinates were not being applied to the vertex buffer correctly. Fixed in fda62f3
Following the vertex buffer there appears to be a texture coordinate buffer. This doesn't appear to work for every mesh though, as most meshes will have heavily skewed coordinates or straight up corrupted texture coordinates