Trees can be hit making them 'crumble' and are eventually destroyed.
[ ] Desctructable script (Pass 1)
A certain number of hits simply destroys the game object.
[ ] Desctructable script (Pass 2)
Should allow configuration of the number of hits required (maybe it should just take damage and have health). This will then be mapped to a progression state i.e. Animation has two texture states, but it takes three hits, so maybe hits 1 and 3 trigger the next progression state. Each progression state would involve triggering an animation and then (this depends on how Dre is able to rig up the animations) swap the texture when the animation is finished. The final swap would then be the simple removal of the game object.
Trees can be hit making them 'crumble' and are eventually destroyed.