Closed lishichao1002 closed 3 years ago
CustomComponent Documentation CustomComponent Playground
class Move extends Component {
//...
init(params) {
this.speed = params.speed || { x: 0, y: 0 }
}
}
const go = new GameObject('name')
go.addComponent(new Move({
speed: {
x: 100,
y: 100
}
}))
文档里面增加了 组件的安装使用方法
get
挂载组件树的精髓在这里
const bg = new GameObject("image", {
size: {
width: Full_Width,
height: Full_Height,
},
origin: { x: 0, y: 0 },
});
bg.addComponent(
new Img({
resource: "bg1",
})
);
// 挂载自定义组件
bg.addComponent(new GameComponent());
export class GameComponent extends Component {
init () {
// 通过this.gameObject 挂载子节点,这个this.gameObject有点隐晦
this.gameObject.addComponent(new Event());
}
update() {
// update逻辑
}
}
自定义组件里面是写的update等方法,但是如何和scene产生联系呢?
Scene.addChild() 不能添加 Component Scene.addComponent也不能添加Component
那么,自定义Componet是怎么挂着到整个Tree上面呢?