Open harryhaaren opened 9 years ago
Possible reason, each audio cue is started separately and it can take a short amount of time to open and fill the buffers. Solution would be to have a system to pre-load a cue so that audio files are open with the buffers filled before they are required.
Its not really about latency. When you start three wavefiles in the same moment with autocontinue, the second and the third will be played later then the first one (something like a quarter or a half second).
A workaround is taking a short wavefile and autocontinue other wavefiles after that. The first wave is not audible, all other wavefiles started with autocontinue are in sync. The drawback is a little delay when starting the cue.
(from http://sourceforge.net/p/showq/tickets/2/ )