Closed mo0nsniper closed 7 years ago
Therefore it will now only control how many players must there be on the server to allow the round finish feature.
Yes, that sounds better as it is more clear.
I will test in about an hour the new version.
On build v4.0.0-433
, I just fixed the bug on the gal_endonround_msg
and its HUD control migration to the cvar gal_sounds_hud
.
I also added a new feature:
gal_endonround_msg
requiring the cvar gal_nextmap_change
to be enabled.Updated to "gal_version" is "v4.0.0-435" set gal_endonround_msg to 1 The nexmap changes correctly. But the message about nextmap didn't show this time.
I don't understand what I have to set gal_endonround_msg
and gal_sounds_hud
to show only a chat message without HUD message.
But the message about nextmap didn't show this time.
The message will not show because galileo is not blocking the round end, as there is only player at the server (or the gal_endonround_msg player number). That message you are used to see is only displayed when galileo is blocking the map change, to allow the round to finish. However as there is only one player on the server, we are not blocking the map change when the time expires. Then the message is not show.
I understand now. Thanks.
You are welcome. Now, is there something more missing? If not we could close this issue.
Thank you for implementing this. It can be closed so there are 0 open issues :)
I'll close the issue and then will update the plugin also on my main server. If there is any problem I'll post again.
You are welcome.
And those crashes what were happening the other day, they happened again? Now I am improving the feature gal_srv_move_cursor:
// Move the cursor on map series, because they are continuations as to
// afrikakorps1 and 2, respectively.
//
// For example, if on you server you got installed the following maps:
// de_dust, de_dust2, de_dust3, de_dust4, de_inferno, de_chateal and de_nuke.
//
// This feature will take your map cycle as:
//
// de_dust
// de_inferno
// de_chateal
// de_dust2
// de_nuke
//
// And will understand/load it as being:
//
// de_dust
// de_dust2
// de_dust3
// de_dust4
// de_inferno
// de_chateal
// de_dust2
// de_nuke
//
// Or:
//
// de_dust
// de_dust2
// de_dust3
// de_dust4
// de_inferno
// de_chateal
// de_dust2
// de_dust3
// de_dust4
// de_nuke
//
// If the next map in the map cycle after afrikakorps1 is sc_another,
// it will set the next map to afrikakorps2, and afrikakorps3.
//
// The flags 1 and 2 are additive and the flag 4 and 8 are exclusive.
// A value of 0 will disable this feature.
//
// 1 - to load only the first map series it found
// 2 - to load also the other the map series it found
// 4 - only to load a map series if it implicitly starting at 1, as `de_dust` and `de_nuke`
// 8 - only to load a map series if it explicitly starting on 1, as `de_dust1` and `de_nuke1`
//
// For example, if you want to use the options 1 and 2, use 1 + 2:
// gal_srv_move_cursor 3
//
// Instead of:
// gal_srv_move_cursor 0
gal_srv_move_cursor 11
No crashes since yesterday so I would say they are fixed.
Hello Evandro,
I would really like your help in implementing the following feature for the galileo plugin. What I want to do is have the galileo plugin voting also take into account admin voting with amx_votemap command. So when there are admins on the server they can make manual votes,
For example: If the gal_nextmap_change feature is enabled and an admin uses the amx_votemap command, the nextmap will be set by the amx_votemap result and skip the galileo automatic vote. So an admin can make a custom vote for the nextmap and if he chooses No to changing the map after the voting finishes galileo would not start another vote and would also change to the choosen map after finnishing the last round.
This would be a nice feature in my oppinion.