I'm thinking resource cost can be an area graph like everything else, with maybe some kind of a composite "entire stock market" graph showing values! That would be so neat!
Also, I'm thinking of making a donut graph to show how much time you've spent in each location, since area chart doesn't really seem like a good way to represent that data.
[x] _Add gameData tracking for resources_: cost over time
[x] _Create Resource Cost area graph_
[ ] _Create Mega Stock Market area graph_
[ ] _Add gameData tracking for location_: As in, how long a player has spent as X location out of the total time he's alive. This will be used to generate a graph when the user clicks on a new "History" button in the inventory section. This can be done in the "updateGameData" function.
I'm thinking resource cost can be an area graph like everything else, with maybe some kind of a composite "entire stock market" graph showing values! That would be so neat!
Also, I'm thinking of making a donut graph to show how much time you've spent in each location, since area chart doesn't really seem like a good way to represent that data.