evankh / ScratchGraphics1

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Add reflective & refractive materials #75

Open evankh opened 5 years ago

evankh commented 5 years ago

Requires rendering a cubemap from the objects PoV. Will be pretty much the same for both reflection & refraction.

evankh commented 5 years ago

Also should click right into place for raymarching.

evankh commented 5 years ago

The updated Framebuffers should make (part of) this pretty easy, just add a new type of attachment.