Open evankh opened 5 years ago
Requires rendering a cubemap from the objects PoV. Will be pretty much the same for both reflection & refraction.
Also should click right into place for raymarching.
The updated Framebuffers should make (part of) this pretty easy, just add a new type of attachment.
Requires rendering a cubemap from the objects PoV. Will be pretty much the same for both reflection & refraction.