Open evankh opened 5 years ago
I'm not sure how .dae works yet, but OBJ does offer object groups / multiple objects in one file that could be quite easy to use. Also, I'm wondering about some sort of reference system for duplicated geometry, e.g. only one rig for an arm, then an easy way to flip it.
Posing can be implemented separately from rigging. Will need a way to visualize skeletons, but that should be trivial.
This will likely require adding the ability to parse .dae files or similar (though it could also be done inefficiently with several OBJs for each object, and reinventing the wheel for the animation info).