Closed evankh closed 5 years ago
This should both solve the ridiculous situation of hardcoding the object's location into the shader, and allow transforms really easily. The only issue is putting the camera position into object space, but that's trivial.
This should both solve the ridiculous situation of hardcoding the object's location into the shader, and allow transforms really easily. The only issue is putting the camera position into object space, but that's trivial.