Open gooozas opened 11 years ago
Thanks for reporting this issue. This is very interesting. It sounds like this could be a problem with texture coordinates and rounding since the origin of OpenGL's coordinate system is in the lower left corner, although that's never a problem I have experienced. Unfortunately I am not able to reproduce it using FF 18.0.2 on either Mac OS X 10.8.2 or Windows 7. After removing the border and box-shadow styles, the canvas looks just like the original image for me.
What operating system are you using and what does the contents of the "about:support" URL look like, specifically the graphics section?
Hi, Evan,
There are some screenshots below. How does it looks on my machine when removing styles from #container: https://www.dropbox.com/s/aecv676h2bwacfm/img1.png - as you can see there is 1px "silver" solid border on the top and the right. https://www.dropbox.com/s/pv0iwboqvqv22bh/img2.png - zoomed by ctrl and "+". And finally my graphics section: https://www.dropbox.com/s/ar1gf0t3s1cj2xm/img3.png
My OS is WIN7 Proffesional (64bit)
So is there any workaround for this issue? Demo page (Windows7 + latest Chrome):
Hello, thanks for Great lib! I just found one issue when using it with FF browser (18.0.2): after calling canvas.draw(texture) 1px border appears on the top and right of canvas.. You can reproduce it easily even on: http://evanw.github.com/glfx.js/demo/ with FF, just remove all styles (i did it with firebug) from canvas parent (#container) and you'll see that border i've mentioned above. Thanks!