Closed mudcube closed 11 years ago
In Chrome 29, glfx is completely broken, seemingly because of this.
Yup it's broken for me too. My hunch is that it's due to the new OES_texture_float_linear extension. I wrote a polyfill but haven't had the time to integrate it into glfx.js yet. It's on my todo list.
The OES_texture_float_linear issue should be fixed now with 58841c23919bd59787effc0333a4897b43835412. Is http://evanw.github.io/glfx.js/ working for you?
Works for me! :)
Great work on fixing the issue in Chrome 29! I'm still running into the performance warnings in the console though, am I the only one?
Starting in Chrome 28 there is an issue with a warning being thrown in the GLFX demo. I've been researching, and after narrowing things down, it seems to be that a texture may be being bound to the GL context, but not being used. Unfortunately, that's as far as I've gotten in the past two hours ;) I'll probably tackle again in a few weeks, but wanted to post here too in case someone has any ideas in the meantime.